A tower defense built solo in Unity — pathing, waves, and a stubborn fondness for C#.
Half a decade of React and C# spent in systems with too many moving parts.
A messy problem is my favorite kind of problem.
I'm a programmer with a designer's habits, working mostly in React and C#, and have a soft spot for slightly absurd problem statements. I never say no to a challenge. So far that's meant clinical-trial supply chains, satellite carbon analysis, and Belgian payroll.Creating fun, smart, and usable experiences is what keeps me going. Outside work, I build games, interactive media, tools, and LLM-based experiments. They all serve the same purpose: finding new corners of the tools I use professionally.
Three companies, three regulated industries, one stubborn engineer.
Shipped under audit, under deadline, and occasionally under satellite passes.
As senior software engineer, I’m currently building a unified card-payment infrastructure to revolutionize Belgian cafeteria-plan benefits and promote salary transparency.
Part of the founding team behind a bootstrapped geospatial analysis startup, I built a carbon-credit access and analysis tool to Brazilian farmers and landowners.
Software engineer on the team that built Lighthouse — a clinical-trial supply-planning platform modernizing a legacy Java stack.
Built for fun to bring joy.
Check out some of what I've cooked in my spare time:
Game-jam platformer; built in a weekend and still walks.
A small LLM-backed wrapper that attempts to give personalized investment advice.