Summary
A platformer built during a game jam. Made in a weekend, walks well enough to keep walking.
The interesting constraint of a jam is that you finish — and finish we did. Together with our rag-tag crew of creative people, we put together a whole bunch of features, stripped most of them down, narrowed down a fun and pretty rewarding grappling-hook-platformer experience, and got it out the door just in time.
I am particularly proud – even though I did not work on it – of the hilarious intro cutscene made by Jassi Buum, our lead artist. Fills me with joy every time I see it.
Give it a try, and see if you can get to the end of the game without dying.
Tech and approach
- Sweat
- Tears
- Patience, teamwork, and unity (in the social sense as well as the technical one)